MetaMox
COMMANDER · DECK

The King

Bracket 4 · Optimized
2020-05-26
139 CARDS (LIMIT 100)
DECK $
$1,541.28
MYTHIC
18
RARE
83
UNCOMMON
13
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN138 CARDS

Planeswalker

1 cards

Creature

20 cards

Enchantment

16 cards

Artifact

9 cards

Sorcery

30 cards

Instant

24 cards

Land

26 cards
MONEY CARDS·98 CARDS·$1,221.91
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Planeswalker

1 cards

Creature

18 cards

Enchantment

9 cards

Artifact

6 cards

Sorcery

22 cards

Instant

21 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 12 game changers — Bracket 3 allows 3
  • 7 extra-turn cards — chaining turns is Bracket 4
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Isochron Scepter + Final Fortune + Sundial of the Infinite: infinite extra turns
  • Isochron Scepter + Final Fortune + Platinum Angel: infinite extra turns
  • and 13 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 16
CURVE
2013119227320455146+
COLOR
W: 18 pipsU: 45 pipsB: 26 pipsR: 22 pipsG: 22 pipsC: 197 pips
TYPES
Land38
Nonbasic21
Basic17
Island12
Swamp11
Forest10
Plains9
Mountain8
Sorcery32
Arcane1
Avatar1
Instant24
Arcane1
Creature21
Human4
Rogue3
Angel2
Avatar2
Chimera1
Construct1
Drake1
Dryad1
Goblin1
Hydra1
Illusion1
Imp1
Merfolk1
Minion1
Mutant1
Noble1
Nymph1
Shaman1
Shapeshifter1
Snake1
Sphinx1
Spirit1
Wizard1
Outlaws3
Party4
Enchantment17
Aura4
Curse2
Dryad1
Nymph1
Artifact11
Angel1
Construct1
Planeswalker1
Gideon1
Legends7
Historic18
LAND PROBABILITY
38 LANDS · 138 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.4%
TURN 559.6%
TURN 680.7%
TURN 791.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game at the beginning of their next upkeep
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Bracket 2 · late two-card combo, for eight mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 2 · arguably two-card combo, for six mana or lessDraw the game
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Group
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