COMMANDER · DECK
The King
Bracket 4 · Optimized2020-05-26
139 CARDS (LIMIT 100)
DECK $
$1,541.28
MYTHIC
18
RARE
83
UNCOMMON
13
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN138 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
16 cardsArtifact
9 cardsSorcery
30 cardsInstant
24 cardsLand
26 cardsMONEY CARDS·98 CARDS·$1,221.91
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Planeswalker
1 cardsCreature
18 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
22 cardsInstant
21 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- 7 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Isochron Scepter + Final Fortune + Sundial of the Infinite: infinite extra turns
- Isochron Scepter + Final Fortune + Platinum Angel: infinite extra turns
- and 13 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 7
COMBOS · 16
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Isochron Scepter + Final Fortune + Sundial of the Infinite — Bracket 4, infinite extra turns
- Isochron Scepter + Final Fortune + Platinum Angel — Bracket 4, infinite extra turns
- Lich's Mastery + Isochron Scepter + Final Fortune — Bracket 4, infinite extra turns
- Gideon of the Trials + Isochron Scepter + Final Fortune — Bracket 4, infinite extra turns
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Narset's Reversal + Isochron Scepter + Chance for Glory + Sundial of the Infinite — Bracket 4, infinite extra turns
- Demonic Pact + Blim, Comedic Genius — Bracket 3, early arguably two-card combo, with no mana to spend
- Demonic Pact + Donate — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Pact + Harmless Offering — Bracket 3, early arguably two-card combo, for four mana or less
- Phage the Untouchable + Fractured Identity — Bracket 3, two-card combo, for six mana or less
- Transcendence + Platinum Angel — Bracket 3, two-card combo, for six mana or less
- Transcendence + Lich's Mastery — Bracket 3, two-card combo, for six mana or less
- Transcendence + Fractured Identity — Bracket 2, arguably two-card combo, for six mana or less
- Transcendence + Gideon of the Trials — Bracket 2, arguably two-card combo, for six mana or less
- Transcendence + Angel's Grace — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic21
Basic17
Island12
Swamp11
Forest10
Plains9
Mountain8
Sorcery32
Arcane1
Avatar1
Instant24
Arcane1
Creature21
Human4
Rogue3
Angel2
Avatar2
Chimera1
Construct1
Drake1
Dryad1
Goblin1
Hydra1
Illusion1
Imp1
Merfolk1
Minion1
Mutant1
Noble1
Nymph1
Shaman1
Shapeshifter1
Snake1
Sphinx1
Spirit1
Wizard1
Outlaws3
Party4
Enchantment17
Aura4
Curse2
Dryad1
Nymph1
Artifact11
Angel1
Construct1
Planeswalker1
Gideon1
Legends7
Historic18
LAND PROBABILITY
38 LANDS · 138 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.4%
TURN 559.6%
TURN 680.7%
TURN 791.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game at the beginning of their next upkeep
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Bracket 2 · late two-card combo, for eight mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 2 · arguably two-card combo, for six mana or lessDraw the game
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep