COMMANDER · DECK
$50 Gitrog
Bracket 4 · Optimized@Iodescent · 2025-02-21
DECK $
$119.77
MYTHIC
5
RARE
28
UNCOMMON
25
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
18 cardsInstant
10 cardsLand
29 cardsMONEY CARDS·23 CARDS·$74.77
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Creature
7 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
4 cardsInstant
2 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Ayula's Influence: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- The Gitrog Monster + Dakmor Salvage — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Ayula's Influence — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land42
Nonbasic27
Basic15
Forest10
Swamp5
Desert1
Creature20
Shaman4
Snake4
Beast3
Elemental3
Elf3
Human3
Scout3
Avatar1
Centaur1
Cleric1
Detective1
Dinosaur1
Frog1
Horror1
Hydra1
Ranger1
Sloth1
Party1
Sorcery18
Arcane1
Instant10
Enchantment7
Aura1
Centaur1
Saga1
Artifact5
Beast1
Legends4
Historic10
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers