COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
11 cardsEnchantment
43 cardsArtifact
1 cardsSorcery
4 cardsInstant
5 cardsLand
27 cardsMAYBE17 CARDS
Creature
4 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·74 CARDS·$1,550.41
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Creature
13 cardsEnchantment
36 cardsArtifact
3 cardsSorcery
4 cardsInstant
7 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- Enchanted Evening + Opalescence: mass land denial
- Enchanted Evening + Aura Thief: mass land denial
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Helm of Obedience + Rest in Peace — Bracket 4, early two-card combo, for four mana or less
- Solemnity + Decree of Silence — Bracket 3, locks the table
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Earthcraft + Squirrel Nest — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Enchantment48
Aura8
God2
Centaur1
Human1
Soldier1
Spirit1
Land35
Nonbasic24
Basic11
Forest7
Plains7
Island5
Creature12
Druid4
Human4
Centaur2
God2
Shaman2
Illusion1
Merfolk1
Satyr1
Soldier1
Spirit1
Instant5
Sorcery4
Artifact1
Legends5
Historic6
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens