COMMANDER · DECK
Arixmethes
Bracket 4 · Optimized2020-04-30
DECK $
$243.74
MYTHIC
7
RARE
34
UNCOMMON
19
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
12 cardsInstant
10 cardsLand
15 cardsMONEY CARDS·31 CARDS·$176.59
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Planeswalker
1 cardsCreature
8 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
5 cardsInstant
7 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Island18
Forest7
Gate1
Creature28
Kraken8
Leviathan8
Merfolk3
Octopus3
Druid2
Wizard2
Bear1
Dinosaur1
Elder1
Eldrazi1
Human1
Satyr1
Serpent1
Shaman1
Snake1
Party2
Sorcery12
Arcane1
Instant10
Enchantment9
Aura2
Human1
Saga1
Serpent1
Wizard1
Artifact7
Equipment1
Leviathan1
Planeswalker2
Kiora2
Legends13
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock