COMMANDER · DECK
treasures cedh
Bracket 4 · Optimized@AidanCarr11 · 2025-04-07
DECK $
$4,605.66
MYTHIC
23
RARE
42
UNCOMMON
21
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
11 cardsInstant
7 cardsLand
32 cardsMONEY CARDS·74 CARDS·$3,677.62
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Planeswalker
1 cardsCreature
20 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
10 cardsInstant
4 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Ziatora, the Incinerator + Solphim, Mayhem Dominus + Malignus: early two-card combo, with no mana to spend
- Old Gnawbone + Revel in Riches: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Ziatora, the Incinerator + Solphim, Mayhem Dominus + Malignus — Bracket 4, early two-card combo, with no mana to spend
- Old Gnawbone + Revel in Riches — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Bootleggers' Stash + Revel in Riches — Bracket 3, early arguably two-card combo, with no mana to spend
- The Reaver Cleaver + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Chatterfang, Squirrel General + Pitiless Plunderer — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic29
Basic7
Mountain8
Forest7
Swamp6
Saga1
Urza's1
Creature26
Dragon6
Human6
Warrior3
Citizen2
Devil2
Goblin2
Ally1
Artificer1
Assassin1
Berserker1
Cleric1
Demon1
Dwarf1
Elder1
Elemental1
Elf1
God1
Halfling1
Horror1
Noble1
Phyrexian1
Pirate1
Rogue1
Scout1
Skeleton1
Spirit1
Squirrel1
Tiefling1
Vampire1
Warlock1
Wizard1
Zombie1
Outlaws4
Party6
Artifact13
Equipment1
God1
Sorcery12
Enchantment10
Citizen1
Human1
Saga1
Urza's1
Instant7
Planeswalker1
Vraska1
Legends15
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Win the game at the beginning of your next upkeep
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite creature ETBInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Infinite LTBInfinite ETBInfinite death triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to one opponentTarget opponent loses the game
Infinite colored manaInfinite damageInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite death triggers
Infinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite death triggersInfinite sacrifice triggersInfinite lifegain triggersInfinite lifeloss
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifeloss
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggers
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifeloss
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifeloss
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokensReduce the toughness of creatures opponents control to 0
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifelossInfinite Treasure tokens
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifelossInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Win the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Near-infinite draw triggersNear-infinite lootingNear-infinite self-discard triggersNear-infinite storm count