MetaMox
COMMANDER · DECK

Burn Baby Burn!

Bracket 4 · Optimized
2020-05-08
Obosh, the Preypiercer
DECK $
$1,388.35
MYTHIC
12
RARE
49
UNCOMMON
17
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

22 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

16 cards

Instant

6 cards

Land

21 cards
MONEY CARDS·55 CARDS·$1,085.18
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Creature

14 cards

Enchantment

4 cards

Artifact

10 cards

Sorcery

12 cards

Instant

4 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heartless Hidetsugu + Fiendish Duo: early two-card combo, with no mana to spend
  • Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10511222234413556+
COLOR
B: 21.5 pipsR: 64.5 pipsC: 123 pips
TYPES
Land37
Nonbasic19
Basic18
Mountain12
Swamp10
Gate1
Creature23
Human7
Shaman3
Devil2
Dragon2
Dwarf2
Horror2
Archer1
Assassin1
Berserker1
Dinosaur1
Elemental1
Faerie1
Giant1
Goblin1
Gremlin1
Hellion1
Lizard1
Noble1
Ogre1
Pirate1
Rebel1
Wall1
Warrior1
Wizard1
Outlaws2
Party2
Sorcery16
Artifact14
Equipment1
Vehicle1
Wall1
Instant6
Enchantment5
Legends13
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players
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