MetaMox
COMMANDER · DECK

Transformation, the act or process of transforming.

Bracket 4 · Optimized
2020-05-06
Scion of the Ur-Dragon
DECK $
$455.38
MYTHIC
10
RARE
51
UNCOMMON
21
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

21 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

16 cards

Instant

9 cards

Land

30 cards
MONEY CARDS·55 CARDS·$348.09
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Planeswalker

1 cards

Creature

12 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

8 cards

Instant

6 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
  • Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
  • Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
0041192933495206+
COLOR
W: 12 pipsU: 21 pipsB: 19.5 pipsR: 32 pipsG: 19 pipsC: 149 pips
TYPES
Land35
Nonbasic26
Basic9
Mountain7
Island6
Plains5
Swamp5
Forest4
Aura1
Creature22
Dragon22
Elder4
Avatar2
Wizard2
Cat1
Nightmare1
Phyrexian1
Zombie1
Party2
Sorcery16
Arcane1
Artifact12
Dragon1
Equipment1
Phyrexian1
Instant9
Enchantment7
Aura4
Planeswalker1
Sarkhan1
Legends16
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Near-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Group
Color
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