MetaMox
COMMANDER · DECK

Golos Lands Matter

No bracket · Banned
2020-06-12
Golos, Tireless Pilgrim
BANNED: 1 CARD
DECK $
$586.40
MYTHIC
11
RARE
50
UNCOMMON
15
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

22 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

17 cards

Instant

4 cards

Land

42 cards
NAMECOSTPRICE
MONEY CARDS·52 CARDS·$455.48
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Creature

16 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

4 cards

Sorcery

12 cards

Instant

3 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
1071102163647556+
COLOR
W: 9 pipsU: 5 pipsB: 11 pipsR: 3 pipsG: 46 pipsC: 92 pips
TYPES
Land47
Nonbasic41
Basic6
Gate11
Forest9
Swamp5
Island4
Mountain4
Plains3
Creature23
Human5
Scout4
Elemental3
Elf3
Snake3
Monk2
Shaman2
Avatar1
Centaur1
Cleric1
Construct1
Dinosaur1
Druid1
Dryad1
Elder1
Frog1
Giant1
Horror1
Hydra1
Merfolk1
Noble1
Nymph1
Warrior1
Wizard1
Party3
Sorcery17
Artifact8
Construct1
Scout1
Enchantment5
Centaur1
Dryad1
Nymph1
Instant4
Legends11
Historic18
LAND PROBABILITY
47 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.0%
TURN 520.9%
TURN 638.1%
TURN 754.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
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