COMMANDER · DECK
Anzrag MK1
Bracket 3 · Upgraded@yokaiquetz · 2025-04-25
DECK $
$306.38
MYTHIC
9
RARE
35
UNCOMMON
23
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
12 cardsInstant
5 cardsLand
13 cardsMONEY CARDS·39 CARDS·$227.95
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Creature
17 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
6 cardsInstant
1 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
- Anzrag, the Quake-Mole + Anara, Wolvid Familiar: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
- Anzrag, the Quake-Mole + Anara, Wolvid Familiar — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Forest14
Mountain14
God1
Creature29
Dinosaur5
God4
Elf3
Incarnation3
Scout3
Warrior3
Beast2
Elder2
Elemental2
Goblin2
Plant2
Ape1
Artificer1
Bear1
Boar1
Centaur1
Dragon1
Horror1
Human1
Insect1
Minotaur1
Mole1
Noble1
Phyrexian1
Shaman1
Turtle1
Tyranid1
Wolf1
Wurm1
Party3
Sorcery12
Arcane1
Enchantment11
Aura1
God1
Artifact9
Equipment4
Instant5
Legends14
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control