COMMANDER · DECK
J Us T
2016-02-28
ONLY 99 CARDSNO COMMANDER
DECK $
$411.27
MYTHIC
2
RARE
47
UNCOMMON
17
COMMON
34
MAIN99 CARDS
Creature
14 cardsEnchantment
20 cardsArtifact
5 cardsSorcery
13 cardsInstant
11 cardsLand
14 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·37 CARDS·$314.56
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Creature
7 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
11 cardsInstant
5 cardsLand
5 cardsCURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Plains13
Swamp13
Enchantment20
Creature14
Human5
Angel3
Cleric3
Avatar2
Minion2
Spirit2
Assassin1
Wall1
Zombie1
Outlaws1
Party3
Sorcery13
Instant11
Artifact6
Angel1
Book1
Legends2
Historic8
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite card draw
Infinite card draw
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Draw the game
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Draw the game
Infinite lifeloss
Near-infinite damage
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Infinite card draw
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target player loses the game on each of your turns