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COMMANDER · DECK

Average Arixmethes Sea Monsters

Bracket 4 · Optimized
2020-06-20
DECK $
$125.98
MYTHIC
6
RARE
35
UNCOMMON
19
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

11 cards

Instant

6 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
  • Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
  • Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00311221236455256+
COLOR
U: 84.5 pipsG: 21.5 pipsC: 193 pips
TYPES
Land36
Nonbasic14
Basic22
Island17
Forest5
Gate1
Creature34
Leviathan11
Kraken9
Merfolk3
Octopus3
Serpent3
Druid2
Elf2
Wizard2
Bear1
Eldrazi1
Human1
Satyr1
Shaman1
Party2
Sorcery11
Arcane1
Enchantment8
Aura2
Human1
Saga1
Serpent1
Wizard1
Artifact7
Equipment1
Leviathan1
Instant6
Planeswalker2
Kiora2
Legends11
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Group
Color
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