MetaMox
COMMANDER · DECK

Heliod NC

Bracket 4 · Optimized
2020-05-11
Heliod, Sun-Crowned
DECK $
$619.96
MYTHIC
12
RARE
40
UNCOMMON
20
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

9 cards

Sorcery

2 cards

Instant

7 cards

Land

7 cards
SIDEBOARD8 CARDS

Creature

5 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

1 cards
NAMECOSTPRICE

Instant

1 cards
NAMECOSTPRICE
MONEY CARDS·52 CARDS·$466.61
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Planeswalker

1 cards

Creature

21 cards

Enchantment

11 cards

Artifact

7 cards

Sorcery

2 cards

Instant

7 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
  • Archangel of Thune + Triskelion: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
101111321531345576+
COLOR
W: 77 pipsC: 129 pips
TYPES
Land34
Nonbasic6
Basic28
Plains28
Creature32
Human12
Cleric6
Angel5
Soldier5
Cat2
Construct2
Knight2
Monk2
Ranger2
Wizard2
Beast1
Bird1
Demigod1
Dragon1
Giant1
God1
Golem1
Horse1
Kor1
Noble1
Phyrexian1
Rhino1
Party8
Enchantment18
Demigod1
God1
Artifact13
Construct2
Golem1
Wizard1
Instant7
Sorcery2
Planeswalker1
Ajani1
Legends9
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
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