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COMMANDER · DECK

Dredge'n'Delve cEDH

Bracket 4 · Optimized
@Hemgi · 2025-04-30
Teval, Arbiter of Virtue
DECK $
$785.79
MYTHIC
10
RARE
49
UNCOMMON
33
COMMON
8
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

36 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

5 cards

Sorcery

11 cards

Instant

15 cards

Land

26 cards
MONEY CARDS·70 CARDS·$617.86
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Planeswalker

1 card

Creature

25 cards

Enchantment

3 cards

Artifact

3 cards

Sorcery

7 cards

Instant

14 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
1020127283642566+
COLOR
U: 24 pipsB: 37.5 pipsG: 24.5 pipsC: 87 pips
TYPES
Creature37
Human9
Wizard7
Dragon4
Druid4
Shaman4
Elf3
Spirit3
Zombie3
Imp2
Angel1
Archer1
Avatar1
Bird1
Demon1
Elemental1
Eye1
Frog1
Goblin1
Golem1
Insect1
Lizard1
Merfolk1
Octopus1
Orc1
Skeleton1
Snake1
Spellshaper1
Treefolk1
Troll1
Warrior1
Weird1
Party8
Land29
Nonbasic29
Forest4
Island3
Swamp3
Desert2
Druid1
Elf1
Goblin1
Weird1
Instant16
Sorcery12
Artifact7
Angel1
Equipment1
Golem1
Enchantment5
Planeswalker1
Ashiok1
Legends9
Historic16
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-mill
Exile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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