COMMANDER · DECK
Dredge'n'Delve cEDH
Bracket 4 · Optimized@Hemgi · 2025-04-30
DECK $
$785.79
MYTHIC
10
RARE
49
UNCOMMON
33
COMMON
8
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
36 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
11 cardsInstant
15 cardsLand
26 cardsMONEY CARDS·70 CARDS·$617.86
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Planeswalker
1 cardCreature
25 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
7 cardsInstant
14 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Cephalid Illusionist + Lightning Greaves — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Hermit Druid + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Tainted Pact + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Hermit Druid + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Reads as cEDH
- The deck’s name says cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 28 cards not in the pool
BANNED · 1
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Creature37
Human9
Wizard7
Dragon4
Druid4
Shaman4
Elf3
Spirit3
Zombie3
Imp2
Angel1
Archer1
Avatar1
Bird1
Demon1
Elemental1
Eye1
Frog1
Goblin1
Golem1
Insect1
Lizard1
Merfolk1
Octopus1
Orc1
Skeleton1
Snake1
Spellshaper1
Treefolk1
Troll1
Warrior1
Weird1
Party8
Land29
Nonbasic29
Forest4
Island3
Swamp3
Desert2
Druid1
Elf1
Goblin1
Weird1
Instant16
Sorcery12
Artifact7
Angel1
Equipment1
Golem1
Enchantment5
Planeswalker1
Ashiok1
Legends9
Historic16
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-mill
Exile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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