COMMANDER · DECK
Power Lv2
Bracket 4 · Optimized@Tomfooleri · 2026-09-19
DECK $
$14,107.29
MYTHIC
12
RARE
58
UNCOMMON
15
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
6 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
14 cardsInstant
21 cardsLand
36 cardsMONEY CARDS·81 CARDS·$11,280.34
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Creature
7 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
13 cardsInstant
21 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Notion Thief + Teferi's Puzzle Box: locks the table
- Windfall + Phyresis + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Windfall + Phyresis + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic33
Basic6
Island6
Mountain6
Swamp6
Instant22
Artifact15
God1
Sorcery14
Creature7
Ape1
Archer1
God1
Hag1
Human1
Orc1
Phyrexian1
Praetor1
Rogue1
Spirit1
Wizard1
Zombie1
Outlaws1
Party2
Enchantment6
Aura2
Hag1
Legends6
Historic20
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock