COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
19 cardsInstant
10 cardsLand
19 cardsMONEY CARDS·43 CARDS·$357.33
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Planeswalker
2 cardsCreature
9 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
7 cardsInstant
2 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic17
Basic18
Mountain10
Swamp8
Plains7
Demon1
Sorcery19
Creature18
Human7
Cleric2
God2
Angel1
Assassin1
Avatar1
Bird1
Demon1
Dog1
Dragon1
Elemental1
Giant1
Knight1
Monk1
Nomad1
Ogre1
Shaman1
Soldier1
Spirit1
Vampire1
Warrior1
Wizard1
Outlaws1
Party4
Enchantment10
God2
Instant10
Artifact9
Equipment2
Planeswalker2
Chandra1
Liliana1
Legends11
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss