COMMANDER · DECK
Kennen
Bracket 4 · Optimized2020-06-27
102 CARDS (LIMIT 100)
DECK $
$461.70
MYTHIC
6
RARE
39
UNCOMMON
19
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Creature
30 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
8 cardsInstant
18 cardsLand
10 cardsSIDEBOARD5 CARDS
Creature
1 cardsSorcery
2 cardsInstant
2 cardsMONEY CARDS·55 CARDS·$348.56
Sign in to save your threshold.
Creature
22 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
7 cardsInstant
13 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient: early two-card combo, with no mana to spend
- Pemmin's Aura + Gyre Engineer: early arguably two-card combo, with no mana to spend
- and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient — Bracket 4, early two-card combo, with no mana to spend
- Pemmin's Aura + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Sylvan Caryatid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Sylvan Caryatid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Ilysian Caryatid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Ilysian Caryatid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Paradise Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Paradise Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Leveler + Thassa's Oracle — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature31
Druid9
Elf8
Wizard4
Elemental3
Spirit3
Human2
Merfolk2
Mutant2
Plant2
Rogue2
Vedalken2
Bard1
Beast1
Cat1
Dinosaur1
Drake1
Elder1
Eldrazi1
Faerie1
Juggernaut1
Ooze1
Shaman1
Outlaws2
Party6
Land30
Nonbasic8
Basic22
Forest12
Island12
Gate1
Instant18
Artifact9
Equipment1
Juggernaut1
Enchantment8
Aura2
Elemental1
Sorcery8
Legends5
Historic14
LAND PROBABILITY
30 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.1%
TURN 555.3%
TURN 677.3%
TURN 789.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game