COMMANDER · DECK
Edward Kenway Test
@PaulE
105 CARDS (LIMIT 100)
DECK $
$456.93
MYTHIC
11
RARE
68
UNCOMMON
44
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN104 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
6 cardsArtifact
24 cardsSorcery
11 cardsInstant
5 cardsLand
33 cardsMAYBE45 CARDS
Creature
18 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
5 cardsInstant
4 cardsBattle
1 cardsMONEY CARDS·68 CARDS·$344.70
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Planeswalker
1 cardsCreature
16 cardsEnchantment
6 cardsArtifact
22 cardsSorcery
4 cardsInstant
4 cardsLand
15 cardsCURVE
COLOR
TYPES
Land38
Nonbasic27
Basic11
Island6
Mountain6
Swamp6
Weird1
Artifact28
Vehicle9
Equipment6
Assembly-worker1
Construct1
Drake1
Creature21
Human12
Assassin9
Pirate4
Artificer3
Assembly-worker1
Bat1
Construct1
Demon1
Detective1
Dragon1
Drake1
Goblin1
Vedalken1
Warrior1
Weird1
Outlaws10
Party1
Sorcery11
Enchantment7
Saga1
Instant5
Planeswalker1
Bolas1
Legends21
Historic44
LAND PROBABILITY
37 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.2%
TURN 542.3%
TURN 664.9%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Near-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Infinite turnsLock
Near-infinite turnsLock
Infinite turnsLock
Infinite turnsLock