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COMMANDER · DECK

Grand Warlord Radha

Bracket 4 · Optimized
2020-05-08
Grand Warlord Radha
107 CARDS (LIMIT 100)
DECK $
$465.71
MYTHIC
11
RARE
89
UNCOMMON
27
COMMON
51
COMMAND1 CARD

Creature

1 cards
MAIN106 CARDS

Creature

33 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

5 cards

Sorcery

15 cards

Instant

8 cards

Land

4 cards
MAYBE71 CARDS

Planeswalker

1 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

3 cards

Sorcery

12 cards

Instant

6 cards
MONEY CARDS·68 CARDS·$343.64
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Planeswalker

1 cards

Creature

25 cards

Enchantment

8 cards

Artifact

6 cards

Sorcery

13 cards

Instant

13 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Grand Warlord Radha + Hellkite Charger: early two-card combo, with no mana to spend
  • Grand Warlord Radha + Aggravated Assault: early two-card combo, with no mana to spend
  • Neheb, Dreadhorde Champion + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00511621831349576+
COLOR
R: 37 pipsG: 64 pipsC: 137 pips
TYPES
Land38
Nonbasic2
Basic36
Forest19
Mountain17
Creature34
Elf6
Human4
Warrior4
Druid3
Ooze3
Shaman3
Cat2
Goblin2
Spider2
Advisor1
Beast1
Boar1
Demigod1
Devil1
Dinosaur1
Dragon1
Dryad1
Elemental1
Fungus1
Giant1
God1
Incarnation1
Insect1
Ogre1
Phyrexian1
Rogue1
Snake1
Soldier1
Outlaws1
Party5
Sorcery15
Enchantment11
Demigod1
God1
Spider1
Instant8
Artifact5
Equipment2
Legends10
Historic14
LAND PROBABILITY
38 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.9%
TURN 541.8%
TURN 664.2%
TURN 780.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite combat phasesInfinite green manaInfinite red mana
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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