COMMANDER · DECK
Neheb, the Eternal
Bracket 3 · Upgraded@Niravathu · 2025-02-08
DECK $
$404.74
MYTHIC
14
RARE
33
UNCOMMON
17
COMMON
36
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
21 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
13 cardsInstant
11 cardsLand
3 cardsMONEY CARDS·36 CARDS·$307.06
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Planeswalker
1 cardCreature
7 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
8 cardsInstant
6 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Neheb, the Eternal + Aggravated Assault: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Neheb, the Eternal + Aggravated Assault — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land35
Nonbasic2
Basic33
Mountain33
Creature22
Dragon5
Shaman5
Minotaur3
Zombie3
Elemental2
Human2
Phyrexian2
Warrior2
Cleric1
Construct1
Dwarf1
Eldrazi1
Giant1
Goblin1
Horror1
Jackal1
Lizard1
Noble1
Ogre1
Praetor1
Reflection1
Saga1
Spirit1
Party3
Sorcery13
Artifact11
Construct1
Eldrazi1
Equipment1
Reflection1
Instant11
Enchantment10
Phyrexian1
Praetor1
Saga1
Planeswalker1
Chandra1
Legends13
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Each opponent loses the gameNear-infinite damage to all players
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite magecraft triggers
Infinite magecraft triggers
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