COMMANDER · DECK
R - Torbran - (04/20)
Bracket 3 · Upgraded2020-04-16
DECK $
$415.40
MYTHIC
10
RARE
50
UNCOMMON
13
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
13 cardsArtifact
8 cardsSorcery
13 cardsInstant
5 cardsLand
8 cardsMAYBE11 CARDS
Creature
3 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
1 cardsLand
1 cardsMONEY CARDS·48 CARDS·$319.23
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Planeswalker
1 cardsCreature
14 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
8 cardsInstant
1 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act: late two-card combo, for eight mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Mountain28
God1
Creature25
Human5
Warrior5
Goblin4
Elemental3
Giant3
Minotaur3
Wizard3
Dinosaur2
God2
Shaman2
Adventure1
Devil1
Dwarf1
Equipment1
Incarnation1
Noble1
Spellshaper1
Spirit1
Vampire1
Zombie1
Party8
Enchantment15
Adventure1
Spirit1
Sorcery13
Artifact9
Equipment2
God1
Instant6
Adventure2
Giant1
Planeswalker1
Koth1
Legends8
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Near-infinite damage to all players
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures