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COMMANDER · DECK

The Vampire Inquisition

Bracket 3 · Upgraded
@Stevo710 · 2025-04-15
Elenda, the Dusk Rose
DECK $
$1,008.55
MYTHIC
20
RARE
45
UNCOMMON
11
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

12 cards

Sorcery

2 cards

Instant

5 cards

Land

19 cards
MONEY CARDS·60 CARDS·$796.88
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Creature

24 cards

Enchantment

6 cards

Artifact

12 cards

Instant

5 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Elenda, the Dusk Rose + Ojer Taq, Deepest Foundation // Temple of Civilization + Phyrexian Altar: early arguably two-card combo, with no mana to spend
  • Elenda, the Dusk Rose + Phyrexian Altar + Blade of the Bloodchief: early arguably two-card combo, for four mana or less
  • Elenda, the Dusk Rose + Felisa, Fang of Silverquill + Phyrexian Altar: early arguably two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00101122123948596+
COLOR
W: 45 pipsB: 28 pipsC: 125 pips
TYPES
Land39
Nonbasic19
Basic20
Plains11
Swamp11
Demon1
God1
Saga1
Urza's1
Creature31
Vampire13
Human8
Cleric5
Angel3
God3
Soldier3
Advisor2
Wizard2
Ally1
Assassin1
Demon1
Giant1
Horror1
Horse1
Knight1
Phyrexian1
Pirate1
Scout1
Spirit1
Outlaws2
Party7
Enchantment18
God2
Aura1
Faerie1
Human1
Saga1
Soldier1
Urza's1
Artifact13
Equipment7
Instant5
Sorcery2
Legends26
Historic34
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite creature tokensInfinite commander castsInfinite +1/+1 counters on creatures you control
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite +1/+1 counters on a creatureInfinite colored manaInfinite commander castsInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite colored manaInfinite commander castsInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Group
Color
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