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COMMANDER · DECK

A Familiar Wizard

Bracket 4 · Optimized
2020-06-01
DECK $
$1,209.73
MYTHIC
16
RARE
54
UNCOMMON
13
COMMON
20
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

4 cards

Creature

3 cards

Enchantment

11 cards

Artifact

5 cards

Sorcery

22 cards

Instant

18 cards

Land

26 cards
MAYBE3 CARDS

Planeswalker

1 cards

Enchantment

1 cards

Land

1 cards
NAMECOSTPRICE
MONEY CARDS·62 CARDS·$952.78
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Planeswalker

3 cards

Creature

3 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

17 cards

Instant

12 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Bear Umbra + Pako, Arcane Retriever: early arguably two-card combo, with no mana to spend
  • Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
CURVE
009118211310455106+
COLOR
U: 48 pipsR: 20 pipsG: 19 pipsC: 124 pips
TYPES
Land35
Nonbasic23
Basic12
Forest8
Island8
Mountain7
Sorcery23
Instant19
Enchantment13
Aura3
God1
Artifact5
Equipment3
Creature5
Dog1
Elemental1
God1
Human1
Minotaur1
Snake1
Warrior1
Wizard1
Party2
Planeswalker4
Garruk1
Jace1
Rowan1
Teferi1
Will1
Legends10
Historic14
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinitely large creatureInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Group
Color
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