MetaMox
COMMANDER · DECK

Lich

Bracket 4 · Optimized
2020-07-07
DECK $
$1,957.11
MYTHIC
4
RARE
57
UNCOMMON
13
COMMON
25
COMMAND2 CARDS
MAIN98 CARDS

Creature

22 cards

Enchantment

16 cards

Artifact

7 cards

Sorcery

5 cards

Instant

11 cards

Land

27 cards
MONEY CARDS·63 CARDS·$1,554.01
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Creature

15 cards

Enchantment

12 cards

Artifact

6 cards

Sorcery

4 cards

Instant

10 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Delaying Shield + Solemnity: locks the table
  • Delaying Shield + Phyrexian Unlife: early two-card combo, with no mana to spend
  • Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
101611221331044556+
COLOR
W: 34 pipsU: 11 pipsB: 24 pipsG: 10 pipsC: 93 pips
TYPES
Land37
Nonbasic23
Basic14
Plains6
Swamp6
Forest3
Island3
Creature24
Human13
Cleric7
Druid4
Wizard4
Elf3
Phyrexian2
Advisor1
Angel1
Atog1
Centaur1
Demon1
Horror1
Imp1
Monk1
Rebel1
Shaman1
Vampire1
Zombie1
Party11
Enchantment16
Instant11
Artifact9
Angel1
Horror1
Phyrexian1
Sorcery5
Legends9
Historic18
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · early two-card combo, with no mana to spendYou are unable to lose the game due to damage or lifelossLock
Bracket 2 · late two-card combo, for eight mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite black manaNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Group
Color
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