COMMANDER · DECK
Rograkh, Smash
Bracket 3 · Upgraded@Felex · 2025-05-04
DECK $
$496.26
MYTHIC
8
RARE
38
UNCOMMON
32
COMMON
22
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
4 cardsArtifact
30 cardsSorcery
3 cardsInstant
5 cardsLand
25 cardsMONEY CARDS·50 CARDS·$384.70
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Planeswalker
1 cardsCreature
13 cardsEnchantment
3 cardsArtifact
21 cardsSorcery
1 cardsInstant
5 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact36
Equipment22
Adventure1
Construct1
God1
Golem1
Myr1
Land36
Nonbasic23
Basic13
Plains8
Mountain7
Gate1
Creature21
Warrior7
Human6
Dwarf4
Angel2
Artificer2
Kor2
Advisor1
Barbarian1
Construct1
Elemental1
Equipment1
Fox1
Giant1
God1
Golem1
Knight1
Kobold1
Myr1
Scout1
Shaman1
Party7
Instant6
Adventure1
Equipment1
Enchantment4
Class1
Saga1
Sorcery3
Planeswalker1
Jeska1
Legends23
Historic52
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield