metamox
COMMANDER · DECK

Double Trouble

2016-03-23
ONLY 99 CARDSNO COMMANDER
DECK $
$502.30
MYTHIC
11
RARE
48
UNCOMMON
18
COMMON
23
MAIN99 CARDS

Creature

26 cards

Enchantment

11 cards

Artifact

15 cards

Sorcery

5 cards

Instant

7 cards

Land

26 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·50 CARDS·$388.81
Sign in to save your threshold.

Creature

18 cards

Enchantment

9 cards

Artifact

8 cards

Sorcery

3 cards

Instant

5 cards

Land

7 cards
CURVE
005110213312485166+
COLOR
W: 53.5 pipsR: 40.5 pipsC: 163 pips
TYPES
Land35
Nonbasic24
Basic11
Plains9
Mountain4
Gate1
Creature26
Angel11
Human6
Cleric3
Dragon3
Horror2
Soldier2
Elemental1
Elk1
God1
Golem1
Knight1
Minotaur1
Ogre1
Shaman1
Spirit1
Wizard1
Party4
Artifact17
Equipment4
Elk1
Golem1
Enchantment12
God1
Instant7
Sorcery5
Legends9
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Near-infinite damage to all players
Infinite lifegainInfinite lifegain triggers
Each opponent loses the gameNear-infinite damage
Infinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Group
Color
View