COMMANDER · DECK
Baral Multi
Bracket 4 · Optimized2020-06-29
142 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$2,750.15
MYTHIC
29
RARE
70
UNCOMMON
30
COMMON
56
COMMAND1 CARD
Creature
1 cardsMAIN141 CARDS
Planeswalker
3 cardsCreature
12 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
24 cardsInstant
46 cardsLand
10 cardsMAYBE44 CARDS
Creature
3 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
2 cardsInstant
12 cardsLand
7 cardsMONEY CARDS·103 CARDS·$2,184.55
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Planeswalker
3 cardsCreature
12 cardsEnchantment
8 cardsArtifact
20 cardsSorcery
16 cardsInstant
32 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 10 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Mystic Sanctuary + Capsize + Capture of Jingzhou: infinite extra turns
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 10
COMBOS · 10
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Mystic Sanctuary + Capsize + Capture of Jingzhou — Bracket 4, infinite extra turns
- Mystic Sanctuary + Capsize + Temporal Manipulation — Bracket 4, infinite extra turns
- Mystic Sanctuary + Capsize + Walk the Aeons — Bracket 4, infinite extra turns
- Mystic Sanctuary + Capsize + Time Warp — Bracket 4, infinite extra turns
- Palinchron + Gauntlet of Power — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant48
Adventure1
Faerie1
Rogue1
Land38
Nonbasic9
Basic29
Island30
Sorcery24
Creature13
Human5
Wizard5
Adventure1
Construct1
Drake1
Eldrazi1
Faerie1
Fish1
Horror1
Horse1
Illusion1
Jace1
Kraken1
Rogue1
Sphinx1
Outlaws1
Party6
Enchantment11
Aura2
Fish1
Horse1
Artifact10
Construct1
Equipment1
Planeswalker4
Ugin2
Human1
Jace1
Teferi1
Wizard1
Legends9
Historic19
LAND PROBABILITY
38 LANDS · 141 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.3%
TURN 560.9%
TURN 681.7%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell