MetaMox
COMMANDER · DECK

Mill

Bracket 4 · Optimized
@SlightlyWireable · 2026-10-11
Phenax, God of Deception
DECK $
$1,686.87
MYTHIC
17
RARE
35
UNCOMMON
21
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

25 cards

Enchantment

5 cards

Artifact

15 cards

Sorcery

7 cards

Instant

10 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • Zellix, Sanity Flayer + Intruder Alarm + Phenax, God of Deception: early two-card combo, with no mana to spend
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00912221131246536+
COLOR
U: 49 pipsB: 24 pipsC: 119 pips
TYPES
Land36
Nonbasic18
Basic18
Island13
Swamp12
Adventure1
Desert1
Planet1
Town1
Creature26
Horror4
Human4
Crab3
Advisor2
Rogue2
Wall2
Zombie2
Adventure1
Bird1
Construct1
Dauthi1
Eldrazi1
God1
Leviathan1
Nightmare1
Octopus1
Plant1
Scarecrow1
Shapeshifter1
Soldier1
Sphinx1
Spirit1
Wizard1
Outlaws2
Party3
Artifact19
Equipment3
Bird1
Construct1
Scarecrow1
Wall1
Instant11
Sorcery9
Adventure2
Nightmare1
Town1
Enchantment7
God1
Horror1
Planeswalker1
Jace1
Legends10
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-millNear-infinite creature tokensNear-infinite untap of all creaturesNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite millNear-infinite self-mill
Group
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