COMMANDER · DECK
Selesnya Mill
Bracket 3 · Upgraded2020-05-04
DECK $
$630.29
MYTHIC
4
RARE
29
UNCOMMON
25
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
23 cardsEnchantment
11 cardsArtifact
15 cardsSorcery
4 cardsInstant
7 cardsLand
10 cardsMONEY CARDS·36 CARDS·$489.11
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Planeswalker
2 cardsCreature
10 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
1 cardsInstant
6 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania: early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Marwyn, the Nurturer: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Viridian Joiner — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Vizier of Remedies — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Viridian Joiner — Bracket 3, early arguably two-card combo, for four mana or less
- Yannik, Scavenging Sentinel + Fiend Hunter + Changeling Hero — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic8
Basic29
Plains18
Forest15
Creature24
Elf7
Druid5
Beast4
Elemental3
Shapeshifter3
Angel2
Cleric2
Human2
Spirit2
Cat1
Giant1
Hyena1
Incarnation1
Insect1
Scout1
Changeling3
Party2
Artifact15
Equipment2
Enchantment11
Aura4
Instant7
Sorcery4
Planeswalker2
Huatli1
Vivien1
Legends6
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-millInfinite recursion of creature cards with power 2 or less
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite death triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite ETBInfinite LTBInfinite +1/+1 counters on creatures you control
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm count
Bracket 2 · late two-card combo, for eight mana or lessInfinite ETBInfinite LTBInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite millInfinite creature sacrifice triggersInfinite self-millInfinite recursion of creature cards with power 2 or less