COMMANDER · DECK
The jolly balloon
Bracket 4 · Optimized@xsallaber · 2025-04-27
DECK $
$185.84
MYTHIC
3
RARE
40
UNCOMMON
19
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
10 cardsInstant
9 cardsLand
17 cardsMONEY CARDS·28 CARDS·$129.15
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Creature
8 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
4 cardsInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Jolly Balloon Man + Village Bell-Ringer: early two-card combo, with no mana to spend
- The Jolly Balloon Man + Coercive Recruiter: early two-card combo, with no mana to spend
- The Jolly Balloon Man + Magistrate's Scepter + Coretapper: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- The Jolly Balloon Man + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- The Jolly Balloon Man + Coercive Recruiter — Bracket 4, early two-card combo, with no mana to spend
- The Jolly Balloon Man + Magistrate's Scepter + Coretapper — Bracket 4, infinite extra turns
- The Jolly Balloon Man + Ertha Jo, Frontier Mentor + Restoration Angel — Bracket 3, early arguably two-card combo, with no mana to spend
- The Jolly Balloon Man + Ertha Jo, Frontier Mentor + Zealous Conscripts — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature34
Human9
Spirit4
Cleric3
Golem3
Myr3
Orc3
Advisor2
Angel2
Kor2
Soldier2
Warrior2
Artificer1
Bird1
Citizen1
Clown1
Devil1
Dinosaur1
Dog1
Giant1
Insect1
Nightmare1
Noble1
Pirate1
Rogue1
Scout1
Thopter1
Toy1
Vampire1
Wizard1
Outlaws2
Party7
Land34
Nonbasic15
Basic19
Plains10
Mountain9
Artifact18
Golem3
Myr3
Equipment2
Insect1
Thopter1
Toy1
Instant10
Sorcery10
Enchantment7
Dog1
Nightmare1
Room1
Legends3
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with haste
Bracket 4 · early two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with haste
Bracket 4 · infinite extra turnsInfinite turnsLock