COMMANDER · DECK
Changing How Magic Plays Part 3
2016-11-08
ONLY 99 CARDSNO COMMANDER
DECK $
$435.21
MYTHIC
7
RARE
49
UNCOMMON
27
COMMON
17
MAIN99 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
19 cardsArtifact
13 cardsSorcery
6 cardsInstant
3 cardsLand
25 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·46 CARDS·$334.82
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Planeswalker
1 cardsCreature
14 cardsEnchantment
15 cardsArtifact
5 cardsSorcery
6 cardsInstant
3 cardsLand
2 cardsCURVE
COLOR
TYPES
Land35
Nonbasic21
Basic14
Mountain5
Island4
Swamp3
Forest2
Creature22
Wizard7
Human5
Demon2
Insect2
Bird1
Chimera1
Dragon1
Efreet1
Elemental1
Incarnation1
Minotaur1
Monk1
Ogre1
Shaman1
Shapeshifter1
Sorcerer1
Sphinx1
Treefolk1
Vedalken1
Wurm1
Party7
Enchantment21
Aura1
Chimera1
Curse1
Human1
Monk1
Artifact14
Minotaur1
Sorcerer1
Wizard1
Sorcery6
Instant3
Planeswalker1
Bolas1
Legends7
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
LockExile all spells opponents cast from their hands
Opponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Exile all spells opponents cast from their handsOpponents can't play cards exiled by Possibility StormLock