metamox
COMMANDER · DECK

Changing How Magic Plays Part 3

2016-11-08
ONLY 99 CARDSNO COMMANDER
DECK $
$435.21
MYTHIC
7
RARE
49
UNCOMMON
27
COMMON
17
MAIN99 CARDS

Planeswalker

1 cards

Creature

22 cards

Enchantment

19 cards

Artifact

13 cards

Sorcery

6 cards

Instant

3 cards

Land

25 cards
SIDEBOARD1 CARD

Creature

1 cards
CURVE
0041927310495256+
COLOR
U: 28 pipsB: 15 pipsR: 38 pipsG: 12 pipsC: 198 pips
TYPES
Land35
Nonbasic21
Basic14
Mountain5
Island4
Swamp3
Forest2
Creature22
Wizard7
Human5
Demon2
Insect2
Bird1
Chimera1
Dragon1
Efreet1
Elemental1
Incarnation1
Minotaur1
Monk1
Ogre1
Shaman1
Shapeshifter1
Sorcerer1
Sphinx1
Treefolk1
Vedalken1
Wurm1
Party7
Enchantment21
Aura1
Chimera1
Curse1
Human1
Monk1
Artifact14
Minotaur1
Sorcerer1
Wizard1
Sorcery6
Instant3
Planeswalker1
Bolas1
Legends7
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
LockExile all spells opponents cast from their hands
Opponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Exile all spells opponents cast from their handsOpponents can't play cards exiled by Possibility StormLock
Group
Color
View