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COMMANDER · DECK

Radha Tokens

Bracket 4 · Optimized
2020-05-02
Grand Warlord Radha
114 CARDS (LIMIT 100)
DECK $
$605.43
MYTHIC
9
RARE
57
UNCOMMON
13
COMMON
34
COMMAND1 CARD

Creature

1 cards
MAIN113 CARDS

Planeswalker

3 cards

Creature

37 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

5 cards

Sorcery

13 cards

Instant

7 cards

Land

14 cards
MONEY CARDS·58 CARDS·$468.52
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Planeswalker

2 cards

Creature

17 cards

Enchantment

12 cards

Artifact

5 cards

Sorcery

7 cards

Instant

7 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Grand Warlord Radha + Hellkite Charger: early two-card combo, with no mana to spend
  • Grand Warlord Radha + Aggravated Assault: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Aggravated Assault + Cryptolith Rite: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
008121219313485126+
COLOR
R: 47 pipsG: 75 pipsC: 159 pips
TYPES
Creature38
Goblin8
Elf7
Warrior7
Druid4
Elemental4
Human4
Shaman3
Beast2
Dragon2
Insect2
Ogre2
Phyrexian2
Rogue2
Artificer1
Devil1
Dinosaur1
Dryad1
Giant1
Praetor1
Snake1
Soldier1
Spider1
Wizard1
Outlaws2
Party10
Land32
Nonbasic12
Basic20
Forest12
Mountain12
Enchantment17
Sorcery13
Instant7
Artifact5
Equipment1
Planeswalker3
Domri1
Nissa1
Xenagos1
Legends12
Historic17
LAND PROBABILITY
32 LANDS · 113 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.2%
TURN 558.2%
TURN 679.7%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite combat phasesInfinite green manaInfinite red mana
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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