COMMANDER · DECK
Oona Mil
No bracket · Banned2020-06-16
BANNED: 1 CARD
DECK $
$984.82
MYTHIC
11
RARE
38
UNCOMMON
13
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
12 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
8 cardsInstant
16 cardsLand
10 cardsMONEY CARDS·56 CARDS·$779.40
Sign in to save your threshold.
Planeswalker
4 cardsCreature
8 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
8 cardsInstant
13 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Painter's Servant + Grindstone — Bracket 3, early arguably two-card combo, for four mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Island19
Swamp13
Artifact16
Bird1
Scarecrow1
Instant16
Creature13
Wizard4
Horror2
Human2
Specter2
Bird1
Eldrazi1
Faerie1
God1
Leviathan1
Nightmare1
Scarecrow1
Vedalken1
Party4
Enchantment10
Aura1
Curse1
Faerie1
God1
Sorcery9
Nightmare1
Planeswalker4
Ashiok3
Jace1
Legends9
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Infinite mill for target opponent
Infinite untap of artifacts you controlInfinite colored manaInfinite mana artifacts you control can produceInfinite charge counters on a permanent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent