COMMANDER · DECK
storm with gay v4
Bracket 4 · Optimized@PizzasInHeaven
NO COMMANDER
DECK $
$402.51
MYTHIC
4
RARE
35
UNCOMMON
17
COMMON
44
POTENTIAL COMMANDERS2 OPTIONS
Creature
2 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
13 cardsInstant
26 cardsLand
14 cardsMONEY CARDS·52 CARDS·$310.26
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Planeswalker
1 cardsCreature
11 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
9 cardsInstant
16 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Stella Lee, Wild Card: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Stella Lee, Wild Card — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Island14
Mountain12
Instant26
Arcane1
Creature13
Wizard6
Human5
Shaman3
Goblin2
Drake1
Dwarf1
Elemental1
God1
Phyrexian1
Praetor1
Ral1
Rogue1
Saga1
Vedalken1
Outlaws1
Party7
Sorcery13
Artifact10
Equipment1
God1
Enchantment4
Phyrexian1
Praetor1
Saga1
Planeswalker2
Human1
Narset1
Ral1
Wizard1
Legends7
Historic16
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Infinite magecraft triggers
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Infinite Treasure tokensInfinite colored manaInfinite copies of the casted instant or sorceryInfinite magecraft triggersInfinite storm count
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggersInfinite storm count
Infinite magecraft triggersInfinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control