COMMANDER · DECK
Mishra Phat Stacks
Bracket 4 · Optimized2016-02-11
ONLY 99 CARDSNO COMMANDER
DECK $
$1,202.05
MYTHIC
17
RARE
52
UNCOMMON
13
COMMON
18
MAIN99 CARDS
Planeswalker
3 cardsCreature
32 cardsEnchantment
4 cardsArtifact
23 cardsSorcery
6 cardsInstant
1 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·53 CARDS·$947.70
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Planeswalker
3 cardsCreature
17 cardsEnchantment
3 cardsArtifact
17 cardsSorcery
5 cardsInstant
1 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- March of the Machines + Mycosynth Lattice: mass land denial
- Kill Switch + Mycosynth Lattice + Unwinding Clock: mass land denial
- Thopter Assembly + Time Sieve: infinite extra turns
- and 7 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 10
- March of the Machines + Mycosynth Lattice — Bracket 4, mass land denial
- Kill Switch + Mycosynth Lattice + Unwinding Clock — Bracket 4, mass land denial
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Prototype Portal + Ugin's Nexus + Krark-Clan Ironworks — Bracket 4, infinite extra turns
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Master Transmuter + Ugin's Nexus + Mirrorworks — Bracket 4, infinite extra turns
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins — Bracket 3, locks the table
- Mindslaver + Prototype Portal — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact49
Golem7
Construct5
Phyrexian3
Wizard3
Human2
Myr2
Angel1
Artificer1
Dragon1
Equipment1
Gnome1
Shapeshifter1
Thopter1
Vedalken1
Wurm1
Creature32
Golem7
Construct5
Artificer4
Phyrexian4
Dragon3
Human3
Wizard3
Myr2
Vedalken2
Zombie2
Angel1
Cleric1
Eldrazi1
Gnome1
Goblin1
Merfolk1
Rogue1
Shapeshifter1
Thopter1
Wurm1
Outlaws1
Party5
Land30
Nonbasic16
Basic14
Island8
Swamp8
Mountain6
Sorcery6
Enchantment4
Planeswalker3
Tezzeret2
Daretti1
Instant1
Legends14
Historic58
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Infinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite creature tokens
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite tapped creature tokens
Bracket 4 · mass land denialDestroy all landsDestroy all noncreature permanents with mana value 0Destroy all lands that enter the battlefieldDestroy all noncreature permanents with mana value 0 upon enteringLockMass Land Denial
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Return all permanents target opponent owns to their hand
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · mass land denialPermanents your opponents control do not untapLockMass Land Denial
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock