COMMANDER · DECK
Zur the Enchanter
No bracket · Banned2017-02-21
125 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,311.93
MYTHIC
10
RARE
57
UNCOMMON
28
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN124 CARDS
Creature
14 cardsEnchantment
42 cardsArtifact
6 cardsSorcery
17 cardsInstant
9 cardsLand
16 cardsMONEY CARDS·55 CARDS·$1,030.35
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Creature
8 cardsEnchantment
24 cardsArtifact
3 cardsSorcery
9 cardsInstant
5 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 5
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Enchanted Evening + Ajani's Chosen — Bracket 3, two-card combo, for six mana or less, pieces included
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Solemnity + Decree of Silence — Bracket 3, locks the table
- Helm of Obedience + Rest in Peace — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
1 banned card, 55 cards not in the pool
BANNED · 1
NOT IN THE POOL · 55
CURVE
COLOR
TYPES
Enchantment48
Aura13
God2
Human2
Cleric1
Eldrazi1
Soldier1
Spirit1
Zombie1
Land36
Nonbasic13
Basic23
Plains11
Island10
Swamp8
Sorcery17
Creature15
Human6
Soldier3
God2
Advisor1
Cat1
Cleric1
Construct1
Giant1
Monk1
Rat1
Rhino1
Spirit1
Wizard1
Zombie1
Party2
Instant9
Artifact7
Construct1
Legends4
Historic11
LAND PROBABILITY
36 LANDS · 124 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.0%
TURN 556.4%
TURN 678.1%
TURN 790.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Draw the game
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or less, pieces includedDraw the gameInfinite creature tokensInfinite ETB
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