COMMANDER · DECK
Experiment Kraj
Bracket 4 · Optimized2020-06-27
DECK $
$158.37
MYTHIC
5
RARE
23
UNCOMMON
22
COMMON
50
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
8 cardsInstant
7 cardsLand
4 cardsMONEY CARDS·27 CARDS·$105.67
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Creature
14 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
2 cardsInstant
4 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Experiment Kraj + Gilder Bairn + Gyre Sage: early two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Marwyn, the Nurturer: early two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Viridian Joiner: early two-card combo, with no mana to spend
- and 9 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 12
- Experiment Kraj + Gilder Bairn + Gyre Sage — Bracket 4, early two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Marwyn, the Nurturer — Bracket 4, early two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Viridian Joiner — Bracket 4, early two-card combo, with no mana to spend
- Experiment Kraj + Argothian Elder + Pili-Pala — Bracket 4, early two-card combo, for four mana or less
- Experiment Kraj + Sage of Hours + Farmstead Gleaner — Bracket 4, infinite extra turns
- Experiment Kraj + Sage of Hours + Pili-Pala — Bracket 4, infinite extra turns
- Experiment Kraj + Argothian Elder + Simic Ragworm — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Argothian Elder + Horseshoe Crab — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Incubation Druid + Simic Ragworm — Bracket 3, early arguably two-card combo, for four mana or less
- Experiment Kraj + Incubation Druid + Horseshoe Crab — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature38
Wizard11
Elf9
Druid6
Human6
Elemental4
Mutant4
Merfolk3
Ooze3
Vedalken3
Rogue2
Scarecrow2
Shapeshifter2
Avatar1
Construct1
Crab1
Faerie1
Frog1
Ouphe1
Shaman1
Snake1
Soldier1
Sorcerer1
Spirit1
Warrior1
Worm1
Outlaws2
Party14
Land36
Nonbasic2
Basic34
Forest18
Island18
Artifact9
Equipment2
Scarecrow2
Construct1
Sorcery8
Arcane1
Instant7
Enchantment6
Aura1
Human1
Wizard1
Legends5
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite green manaInfinite proliferate
Bracket 4 · early two-card combo, with no mana to spendInfinite green manaInfinite proliferate
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite green manaInfinite proliferate