COMMANDER · DECK
helios
Bracket 4 · Optimized@rudolf.TheLearningMyr
DECK $
$1,141.08
MYTHIC
12
RARE
47
UNCOMMON
21
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
36 cardsEnchantment
7 cardsArtifact
16 cardsInstant
11 cardsLand
13 cardsMONEY CARDS·53 CARDS·$898.56
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Creature
20 cardsEnchantment
3 cardsArtifact
14 cardsInstant
8 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
- Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
- Uba Mask + Drannith Magistrate: locks the table
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Heliod, Sun-Crowned + Triskelion — Bracket 4, early two-card combo, for four mana or less
- Heliod, Sun-Crowned + Walking Ballista — Bracket 4, early two-card combo, for four mana or less
- Uba Mask + Drannith Magistrate — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature37
Human15
Cleric10
Soldier6
Spirit4
Construct3
Phyrexian3
Wizard3
Cat2
Kor2
Ranger2
Archon1
Bird1
Equipment1
Faerie1
Gnome1
God1
Golem1
Halfling1
Hippogriff1
Horror1
Knight1
Mite1
Nomad1
Nymph1
Pegasus1
Pilot1
Party13
Land29
Nonbasic12
Basic17
Plains17
Artifact25
Construct3
Equipment3
Phyrexian3
Human2
Cat1
Cleric1
Golem1
Horror1
Mite1
Soldier1
Vehicle1
Enchantment11
Spirit2
Class1
God1
Nymph1
Instant11
Legends7
Historic31
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tablePlayers can't draw cardsLockOpponents can only cast the remaining spells in their hand
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers