COMMANDER · DECK
Dragon Control Polishv3
Bracket 4 · Optimized2016-05-13
143 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 6 CARDS
DECK $
$687.55
MYTHIC
13
RARE
75
UNCOMMON
36
COMMON
20
MAIN143 CARDS
Planeswalker
1 cardsCreature
44 cardsEnchantment
14 cardsArtifact
16 cardsSorcery
11 cardsInstant
11 cardsLand
39 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·66 CARDS·$526.59
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Planeswalker
1 cardsCreature
17 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
6 cardsInstant
4 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Maze of Ith + Krosan Restorer: early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Maze of Ith + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature48
Dragon38
Human6
Zombie5
Wizard3
Druid2
Elder2
Rogue2
Spirit2
Angel1
Barbarian1
Cleric1
Demon1
Elf1
Shaman1
Warrior1
Outlaws2
Party7
Land40
Nonbasic34
Basic6
Mountain6
Plains6
Forest5
Island5
Swamp5
Artifact17
Equipment4
Dragon1
Enchantment15
Aura3
Sorcery12
Arcane1
Instant11
Planeswalker1
Sarkhan1
Legends15
Historic32
LAND PROBABILITY
40 LANDS · 143 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.6%
TURN 558.6%
TURN 679.8%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control