MetaMox
COMMANDER · DECK

Cant stop the boom

Bracket 4 · Optimized
@Komodo144 · 2025-02-01
DECK $
$543.96
MYTHIC
11
RARE
34
UNCOMMON
21
COMMON
34
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

34 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

15 cards

Sorcery

5 cards

Land

14 cards
MONEY CARDS·50 CARDS·$423.13
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

20 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

4 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Redshift, Rocketeer Chief + Staff of Domination: early two-card combo, with no mana to spend
  • Basalt Monolith + Nyxbloom Ancient: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Hyrax Tower Scout: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00811422031043586+
COLOR
R: 19 pipsG: 54 pipsC: 127 pips
TYPES
Land36
Nonbasic12
Basic24
Forest13
Mountain13
Creature35
Elf7
Goblin6
Human6
Shaman5
Warrior4
Druid3
Elemental3
Scout3
Dinosaur2
Elder2
God2
Snake2
Spirit2
Advisor1
Barbarian1
Beast1
Bird1
Hydra1
Incarnation1
Mutant1
Noble1
Phyrexian1
Pilot1
Samurai1
Troll1
Warlock1
Werewolf1
Wizard1
Wurm1
Outlaws1
Party5
Artifact16
Equipment7
Vehicle1
Enchantment11
Aura3
God2
Class1
Elemental1
Sorcery5
Arcane1
Planeswalker1
Equipment1
Legends19
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Infinite LTBInfinite ETBInfinite damage
ADDITIONAL REQUIREMENTS
Green Persist Creature
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite power and toughness for most creatures you control until end of turnInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Group
Color
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