MetaMox
COMMANDER · DECK

Radha on the Rag EDH

Bracket 3 · Upgraded
2018-08-09
103 CARDS (LIMIT 100)NO COMMANDER
DECK $
$2,493.84
MYTHIC
22
RARE
50
UNCOMMON
4
COMMON
27
MAIN103 CARDS

Planeswalker

1 cards

Creature

36 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

1 cards

Sorcery

18 cards

Instant

2 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
  • Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
0011325313485366+
COLOR
R: 52.5 pipsG: 81.5 pipsC: 229 pips
TYPES
Land37
Nonbasic18
Basic19
Mountain14
Forest13
Creature36
Dragon10
Elemental7
Elf3
Shaman3
Avatar2
Beast2
Elder2
Ally1
Cyclops1
Dinosaur1
Eldrazi1
Elephant1
Giant1
Goblin1
God1
Human1
Hydra1
Incarnation1
Manticore1
Phyrexian1
Pirate1
Praetor1
Spider1
Spirit1
Treefolk1
Outlaws1
Sorcery18
Enchantment9
Aura1
God1
Instant2
Artifact1
Planeswalker1
Garruk1
Legends15
Historic15
LAND PROBABILITY
37 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.8%
TURN 541.6%
TURN 664.1%
TURN 780.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Group
Color
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