COMMANDER · DECK
Eom Mill
Bracket 4 · Optimized2016-06-16
ONLY 99 CARDSNO COMMANDER
DECK $
$201.66
MYTHIC
3
RARE
29
UNCOMMON
20
COMMON
48
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
7 cardsInstant
5 cardsLand
10 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·27 CARDS·$142.57
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Creature
7 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
6 cardsInstant
2 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic8
Basic30
Island15
Swamp15
Gate1
Creature30
Shapeshifter5
Horror4
Human4
Spirit3
Wall3
Avatar2
Illusion2
Rogue2
Wizard2
Zombie2
Beast1
Faerie1
Golem1
Kraken1
Lhurgoyf1
Noble1
Sphinx1
Outlaws2
Party4
Artifact16
Equipment3
Golem1
Sorcery7
Enchantment5
Aura1
Horror1
Instant5
Legends3
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss