COMMANDER · DECK
Lxp Experiment Kraj
Bracket 4 · Optimized2016-06-06
134 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$369.22
MYTHIC
8
RARE
51
UNCOMMON
35
COMMON
41
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN134 CARDS
Planeswalker
1 cardCreature
59 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
8 cardsInstant
14 cardsLand
20 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·38 CARDS·$267.55
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Planeswalker
1 cardCreature
17 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
2 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Experiment Kraj + Sage of Hours + Pili-Pala: infinite extra turns
- Sage of Hours + Altered Ego + Temur Sabertooth: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
- Umbral Mantle + Gyre Sage: arguably two-card combo, for six mana or less, pieces included
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Experiment Kraj + Sage of Hours + Pili-Pala — Bracket 4, infinite extra turns
- Sage of Hours + Altered Ego + Temur Sabertooth — Bracket 4, infinite extra turns
- Umbral Mantle + Gyre Sage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Pemmin's Aura + Krosan Restorer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Krosan Restorer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Mul Daya Channelers — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
72 cards not in the pool
NOT IN THE POOL · 72
CURVE
COLOR
TYPES
Creature59
Wizard12
Elf10
Human10
Druid8
Mutant7
Elemental6
Merfolk5
Shaman5
Shapeshifter5
Snake3
Beast2
Faerie2
Horror2
Hydra2
Advisor1
Bird1
Cat1
Construct1
Crab1
Frog1
Golem1
Ooze1
Ouphe1
Phyrexian1
Rogue1
Scarecrow1
Soldier1
Sphinx1
Spider1
Spike1
Treefolk1
Worm1
Changeling1
Outlaws1
Party13
Land37
Nonbasic19
Basic18
Forest10
Island8
Gate1
Instant14
Artifact12
Equipment3
Construct1
Golem1
Scarecrow1
Sorcery8
Arcane1
Enchantment6
Aura2
Planeswalker1
Kiora1
Legends4
Historic16
LAND PROBABILITY
37 LANDS · 134 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.3%
TURN 559.5%
TURN 680.6%
TURN 791.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite proliferate
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite +1/+1 counters on creatures you control
Infinite green manaInfinite proliferate
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Infinitely large creature until end of turn
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Infinite proliferate
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colored manaInfinite proliferate
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
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