COMMANDER · DECK
VBp Gitrog
Bracket 4 · Optimized2016-03-25
ONLY 99 CARDSNO COMMANDER
DECK $
$614.27
MYTHIC
8
RARE
30
UNCOMMON
28
COMMON
34
MAIN99 CARDS
Creature
19 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
20 cardsInstant
7 cardsLand
22 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·42 CARDS·$480.16
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Creature
6 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
11 cardsInstant
3 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 7
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Mikaeus, the Unhallowed + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land40
Nonbasic20
Basic20
Forest10
Swamp10
Sorcery20
Creature19
Human5
Shaman3
Snake2
Avatar1
Centaur1
Cleric1
Construct1
Druid1
Elemental1
Elf1
Frog1
Golem1
Horror1
Lhurgoyf1
Minion1
Monk1
Ooze1
Plant1
Skeleton1
Troll1
Wizard1
Zombie1
Party2
Enchantment10
Aura1
Instant7
Artifact5
Construct1
Golem1
Legends6
Historic10
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock