COMMANDER · DECK
Maelstrom wanderer
Bracket 3 · Upgraded2020-05-19
102 CARDS (LIMIT 100)
DECK $
$4,553.36
MYTHIC
4
RARE
55
UNCOMMON
18
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Creature
38 cardsEnchantment
18 cardsArtifact
7 cardsSorcery
3 cardsInstant
2 cardsLand
31 cardsMONEY CARDS·65 CARDS·$3,629.86
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Creature
21 cardsEnchantment
13 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Grand Warlord Radha + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Gyre Sage: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Grand Warlord Radha + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Vigean Graftmage + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Viridian Joiner — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Llanowar Tribe — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature39
Elf29
Druid24
Warrior5
Elemental4
Human4
Wizard2
Archer1
Mutant1
Phyrexian1
Scout1
Shaman1
Spirit1
Vedalken1
Party7
Land33
Nonbasic28
Basic5
Forest7
Island5
Mountain5
Enchantment19
Aura1
Artifact7
Equipment2
Sorcery3
Instant2
Legends11
Historic18
LAND PROBABILITY
33 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.8%
TURN 548.6%
TURN 671.2%
TURN 785.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinitely large creature until end of turnInfinite green manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite +1/+1 counters on creatures you control
Infinite green manaInfinite power and toughness for certain creatures until end of turnInfinite +1/+1 counters on creatures you control
Infinitely large creature until end of turnInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinitely large creature until end of turnPut most creature cards from your library onto the battlefieldInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce