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COMMANDER · DECK

Arjun The Shifting 1

Bracket 4 · Optimized
2016-01-30
110 CARDS (LIMIT 100)NO COMMANDER
DECK $
$573.69
MYTHIC
13
RARE
42
UNCOMMON
25
COMMON
31
MAIN110 CARDS

Planeswalker

3 cards

Creature

24 cards

Enchantment

11 cards

Artifact

12 cards

Sorcery

12 cards

Instant

13 cards

Land

17 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·44 CARDS·$441.36
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Planeswalker

2 cards

Creature

14 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

4 cards

Instant

4 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
  • Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00719219374125216+
COLOR
U: 83 pipsR: 16 pipsC: 226 pips
TYPES
Land35
Nonbasic15
Basic20
Island15
Mountain7
Gate1
Creature24
Wizard8
Eldrazi4
Dragon3
Human3
Phyrexian3
Horror2
Shapeshifter2
Spirit2
Jace1
Leviathan1
Lizard1
Merfolk1
Minotaur1
Sorcerer1
Sphinx1
Squid1
Warrior1
Weird1
Wurm1
Party9
Artifact17
Phyrexian3
Equipment2
Wizard2
Book1
Dragon1
Horror1
Minotaur1
Shapeshifter1
Sorcerer1
Wurm1
Instant13
Sorcery12
Enchantment11
Aura2
Planeswalker4
Jace3
Human1
Tezzeret1
Wizard1
Legends15
Historic30
LAND PROBABILITY
35 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.0%
TURN 550.4%
TURN 672.9%
TURN 786.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Group
Color
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