MetaMox
COMMANDER · DECK

The Green Army 1

Bracket 3 · Upgraded
2016-01-01
Ezuri, Renegade Leader
DECK $
$2,216.24
MYTHIC
6
RARE
34
UNCOMMON
24
COMMON
36
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

33 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

12 cards

Sorcery

14 cards

Instant

3 cards

Land

12 cards
MONEY CARDS·46 CARDS·$1,759.10
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Creature

16 cards

Enchantment

4 cards

Artifact

12 cards

Sorcery

6 cards

Instant

2 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • Umbral Mantle + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • Sword of the Paruns + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
001111421831143596+
COLOR
G: 78 pipsC: 135 pips
TYPES
Creature34
Elf28
Druid14
Warrior7
Shaman6
Human2
Scout2
Artificer1
Beast1
Elemental1
Insect1
Ranger1
Satyr1
Party7
Land33
Nonbasic11
Basic22
Forest22
Sorcery14
Elf2
Artifact12
Equipment4
Enchantment4
Aura1
Instant3
Legends5
Historic16
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite green manaInfinite power and toughness for certain creatures until end of turnInfinite +1/+1 counters on creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Group
Color
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