COMMANDER · DECK
Stop Hitting Yourself (Build)
Bracket 4 · Optimized2020-07-05
109 CARDS (LIMIT 100)
DECK $
$940.02
MYTHIC
16
RARE
92
UNCOMMON
48
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN108 CARDS
Creature
24 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
22 cardsInstant
11 cardsLand
31 cardsSIDEBOARD6 CARDS
Creature
2 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
1 cardsMAYBE80 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
12 cardsArtifact
4 cardsSorcery
20 cardsInstant
14 cardsMONEY CARDS·99 CARDS·$724.02
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Planeswalker
1 cardsCreature
23 cardsEnchantment
17 cardsArtifact
7 cardsSorcery
17 cardsInstant
16 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Coalhauler Swine + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Boros Reckoner + Indestructibility: early arguably two-card combo, with no mana to spend
- and 17 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
- Coalhauler Swine + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Indestructibility — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + High Priest of Penance — Bracket 3, locks the table
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Shielded by Faith — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Soul Link — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Soul Link — Bracket 3, early arguably two-card combo, with no mana to spend
- Spitemare + Soul Link — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah's Shield — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
- Martyrdom + Arcbond — Bracket 2, arguably two-card combo, for six mana or less
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
- Spiteful Sliver + Star of Extinction — Bracket 2, late two-card combo, for eight mana or less
- Polyraptor + Aether Flash — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic28
Basic9
Mountain10
Plains8
Forest6
Island4
Swamp4
Rogue1
Shapeshifter1
Creature25
Dinosaur5
Cleric3
Human3
Sliver3
Barbarian2
Giant2
Wizard2
Avatar1
Construct1
Dragon1
Dwarf1
Equipment1
Fungus1
Goblin1
God1
Jellyfish1
Knight1
Kor1
Minotaur1
Rogue1
Shaman1
Shapeshifter1
Sphinx1
Wall1
Werewolf1
Outlaws1
Party6
Sorcery24
Arcane1
Instant12
Enchantment11
Aura2
Artifact6
Construct1
Equipment1
God1
Legends6
Historic11
LAND PROBABILITY
36 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.9%
TURN 547.1%
TURN 669.7%
TURN 784.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Put all creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Put all creature cards from your library onto the battlefield
Infinite +1/+1 counters on certain creaturesInfinite damage to some creatures
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tableDestroy all nonland permanents opponents control each turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Put all creature cards from your library onto the battlefield