MetaMox
COMMANDER · DECK

Stop Hitting Yourself (Build)

Bracket 4 · Optimized
2020-07-05
Sliver Hivelord
109 CARDS (LIMIT 100)
DECK $
$940.02
MYTHIC
16
RARE
92
UNCOMMON
48
COMMON
38
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN108 CARDS

Creature

24 cards

Enchantment

11 cards

Artifact

4 cards

Sorcery

22 cards

Instant

11 cards

Land

31 cards
NAMECOSTPRICE
SIDEBOARD6 CARDS

Creature

2 cards

Enchantment

2 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

1 cards
NAMECOSTPRICE
MAYBE80 CARDS

Planeswalker

1 cards

Creature

29 cards

Enchantment

12 cards

Artifact

4 cards

Sorcery

20 cards

Instant

14 cards
MONEY CARDS·99 CARDS·$724.02
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Planeswalker

1 cards

Creature

23 cards

Enchantment

17 cards

Artifact

7 cards

Sorcery

17 cards

Instant

16 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Coalhauler Swine + Pariah's Shield: early arguably two-card combo, with no mana to spend
  • Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
  • Boros Reckoner + Indestructibility: early arguably two-card combo, with no mana to spend
  • and 17 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
CURVE
101011721731646546+
COLOR
W: 21.5 pipsU: 13 pipsB: 11 pipsR: 30.5 pipsG: 16 pipsC: 117 pips
TYPES
Land37
Nonbasic28
Basic9
Mountain10
Plains8
Forest6
Island4
Swamp4
Rogue1
Shapeshifter1
Creature25
Dinosaur5
Cleric3
Human3
Sliver3
Barbarian2
Giant2
Wizard2
Avatar1
Construct1
Dragon1
Dwarf1
Equipment1
Fungus1
Goblin1
God1
Jellyfish1
Knight1
Kor1
Minotaur1
Rogue1
Shaman1
Shapeshifter1
Sphinx1
Wall1
Werewolf1
Outlaws1
Party6
Sorcery24
Arcane1
Instant12
Enchantment11
Aura2
Artifact6
Construct1
Equipment1
God1
Legends6
Historic11
LAND PROBABILITY
36 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.9%
TURN 547.1%
TURN 669.7%
TURN 784.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Put all creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Put all creature cards from your library onto the battlefield
Infinite +1/+1 counters on certain creaturesInfinite damage to some creatures
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tableDestroy all nonland permanents opponents control each turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Put all creature cards from your library onto the battlefield
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