COMMANDER · DECK
Oonas Combos
Bracket 4 · Optimized2016-10-02
NO COMMANDERSINGLETON: 1 CARD
DECK $
$3,137.03
MYTHIC
21
RARE
47
UNCOMMON
22
COMMON
11
MAIN100 CARDS
Planeswalker
6 cardsCreature
10 cardsEnchantment
9 cardsArtifact
22 cardsSorcery
12 cardsInstant
8 cardsLand
28 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·60 CARDS·$2,497.64
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Planeswalker
5 cardsCreature
7 cardsEnchantment
7 cardsArtifact
17 cardsSorcery
10 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Helm of Obedience + Leyline of the Void: early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- and 8 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 11
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Helm of Obedience + Leyline of the Void — Bracket 4, early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Mana Vault — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land32
Nonbasic26
Basic6
Island4
Swamp4
Artifact25
Phyrexian2
Shapeshifter1
Thopter1
Wurm1
Sorcery12
Eldrazi1
Creature10
Human4
Wizard4
Phyrexian2
Djinn1
Eldrazi1
Shapeshifter1
Sphinx1
Thopter1
Wurm1
Party4
Enchantment9
Aura1
Instant9
Planeswalker6
Jace3
Tezzeret2
Liliana1
Legends11
Historic35
LAND PROBABILITY
32 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.1%
TURN 672.7%
TURN 786.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock