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COMMANDER · DECK

She Niv on my Mizzet till I Parun

Bracket 4 · Optimized
@Ya gei · 2025-04-16
Niv-Mizzet, Parun
127 CARDS (LIMIT 100)
DECK $
$15,567.56
MYTHIC
20
RARE
47
UNCOMMON
31
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN126 CARDS

Planeswalker

1 cards

Creature

23 cards

Enchantment

7 cards

Artifact

17 cards

Sorcery

13 cards

Instant

33 cards

Land

24 cards
MONEY CARDS·90 CARDS·$12,441.60
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Creature

21 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

10 cards

Instant

24 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 14 game changers — Bracket 3 allows 3
  • Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Ophidian Eye: early two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early two-card combo, with no mana to spend
  • and 10 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
50251292213742556+
COLOR
U: 71 pipsR: 25 pipsC: 119 pips
TYPES
Instant33
Land32
Nonbasic22
Basic10
Island11
Mountain4
Creature24
Human8
Wizard8
Phyrexian6
Praetor4
Dragon3
Horror2
Pirate2
Saga2
Advisor1
Artificer1
Drake1
Eldrazi1
Goblin1
Minotaur1
Monkey1
Ogre1
Rogue1
Scout1
Shaman1
Wall1
Outlaws3
Party9
Artifact20
Horror1
Phyrexian1
Sorcery14
Enchantment9
Aura2
Phyrexian2
Praetor2
Saga2
Class1
Planeswalker1
Narset1
Legends17
Historic34
LAND PROBABILITY
32 LANDS · 126 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.2%
TURN 564.6%
TURN 684.6%
TURN 794.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
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