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COMMANDER · DECK

Hit You so Hard I Forget My Name (WIP)

Bracket 3 · Upgraded
@JalaMac
143 CARDS (LIMIT 100)
DECK $
$694.92
MYTHIC
10
RARE
47
UNCOMMON
33
COMMON
53
COMMAND1 CARD

Creature

1 cards
MAIN142 CARDS

Planeswalker

4 cards

Creature

39 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

18 cards

Sorcery

11 cards

Instant

27 cards

Land

14 cards
MONEY CARDS·58 CARDS·$530.56
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Planeswalker

3 cards

Creature

19 cards

Enchantment

4 cards

Artifact

13 cards

Sorcery

4 cards

Instant

10 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
  • Kitsa, Otterball Elite + Great Train Heist: early arguably two-card combo, for four mana or less
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
CURVE
001414522431842536+
COLOR
U: 73 pipsR: 44 pipsC: 156 pips
TYPES
Creature40
Human10
Rogue6
Pirate5
Wizard4
Merfolk3
Advisor2
Beast2
Elemental2
God2
Horror2
Incarnation2
Shaman2
Shark2
Vampire2
Warrior2
Assassin1
Avatar1
Badger1
Berserker1
Bird1
Cat1
Dinosaur1
Elephant1
Faerie1
Glimmer1
Knight1
Minotaur1
Nightmare1
Noble1
Octopus1
Otter1
Phyrexian1
Siren1
Snake1
Sphinx1
Spirit1
Thopter1
Vedalken1
Outlaws11
Party12
Land36
Nonbasic12
Basic24
Island13
Mountain13
Instant27
Artifact20
Equipment7
Vehicle3
God1
Thopter1
Enchantment11
Horror2
Aura1
Avatar1
Cat1
Glimmer1
Nightmare1
Sorcery11
Planeswalker4
Dack1
Kaito1
Rowan1
Teferi1
Will1
Legends19
Historic36
LAND PROBABILITY
36 LANDS · 142 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.1%
TURN 564.5%
TURN 684.4%
TURN 794.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggersInfinite combat phasesInfinitely powerful creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Group
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